pub struct RenderContext {
pub instance: Instance,
pub adapter: Adapter,
pub device: Device,
pub queue: Queue,
/* private fields */
}Fields§
§instance: Instance§adapter: Adapter§device: Device§queue: QueueImplementations§
Source§impl RenderContext
impl RenderContext
pub fn new( instance: Instance, adapter: Adapter, device: Device, queue: Queue, ) -> Self
pub fn new_buffer<BUFFER: MewBuffer>(&self, inner_size: u64) -> BUFFER
pub fn new_sampler<SAMPLER: MewSampler>(&self) -> SAMPLER
pub fn new_texture<TEXTURE: MewTexture>( &self, inner_size: (u32, u32, u32), format: TextureFormat, ) -> TEXTURE
pub fn new_bind_group<BIND: MewBindGroup + 'static>( &self, buffers: BIND::BufferSet, ) -> BIND
pub fn new_pipeline<PIPE: MewPipeline + 'static>( &self, surface_fmt: Option<TextureFormat>, shader: &ShaderModule, vertex_entry: Option<&str>, fragment_entry: Option<&str>, ) -> PIPE
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for RenderContext
impl !RefUnwindSafe for RenderContext
impl Send for RenderContext
impl !Sync for RenderContext
impl Unpin for RenderContext
impl !UnwindSafe for RenderContext
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