pub struct ExampleShaderStruct {
pub int: I32,
pub mat: Mat4x4f,
pub float: F32,
/* private fields */
}Fields§
§int: I32§mat: Mat4x4f§float: F32Implementations§
Trait Implementations§
Source§impl Clone for ExampleShaderStruct
impl Clone for ExampleShaderStruct
Source§fn clone(&self) -> ExampleShaderStruct
fn clone(&self) -> ExampleShaderStruct
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ExampleShaderStruct
impl Debug for ExampleShaderStruct
Source§impl Default for ExampleShaderStruct
impl Default for ExampleShaderStruct
Source§impl From<(<I32 as MewShaderPrimitive>::Inner, <Mat4x4f as MewShaderPrimitive>::Inner, <F32 as MewShaderPrimitive>::Inner)> for ExampleShaderStruct
impl From<(<I32 as MewShaderPrimitive>::Inner, <Mat4x4f as MewShaderPrimitive>::Inner, <F32 as MewShaderPrimitive>::Inner)> for ExampleShaderStruct
Source§fn from(
inners: (<I32 as MewShaderPrimitive>::Inner, <Mat4x4f as MewShaderPrimitive>::Inner, <F32 as MewShaderPrimitive>::Inner),
) -> Self
fn from( inners: (<I32 as MewShaderPrimitive>::Inner, <Mat4x4f as MewShaderPrimitive>::Inner, <F32 as MewShaderPrimitive>::Inner), ) -> Self
Converts to this type from the input type.
Source§impl MewShaderStruct for ExampleShaderStruct
impl MewShaderStruct for ExampleShaderStruct
Source§type Inners = (<I32 as MewShaderPrimitive>::Inner, <Mat4x4f as MewShaderPrimitive>::Inner, <F32 as MewShaderPrimitive>::Inner)
type Inners = (<I32 as MewShaderPrimitive>::Inner, <Mat4x4f as MewShaderPrimitive>::Inner, <F32 as MewShaderPrimitive>::Inner)
A tuple of all internal types.
Source§fn from_inners(inners: Self::Inners) -> Self
fn from_inners(inners: Self::Inners) -> Self
Build the struct using its internal types.
Source§fn from_bytes(bytes: Self::Bytes) -> Self
fn from_bytes(bytes: Self::Bytes) -> Self
Build the struct out of a byte array.
Source§impl PartialEq for ExampleShaderStruct
impl PartialEq for ExampleShaderStruct
Source§impl PartialOrd for ExampleShaderStruct
impl PartialOrd for ExampleShaderStruct
impl StructuralPartialEq for ExampleShaderStruct
Auto Trait Implementations§
impl Freeze for ExampleShaderStruct
impl RefUnwindSafe for ExampleShaderStruct
impl Send for ExampleShaderStruct
impl Sync for ExampleShaderStruct
impl Unpin for ExampleShaderStruct
impl UnsafeUnpin for ExampleShaderStruct
impl UnwindSafe for ExampleShaderStruct
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.